using System.Collections;
using System.Collections.Generic;
using UnityEngine;



public enum InteractionType
{
    Quest,
    Shop
}


[CreateAssetMenu(menuName = "NPC Dialogue")]
public class NPCDialogue : ScriptableObject
{
    public string Name;
    public Sprite Icon;

    [Header("Interaction")]
    public bool HasInteraction;
    public InteractionType InteractionType;


    [Header("Dialogue")]
    public string Greeting;
    [TextArea]public string[] Dialogue;
}
